Arcana Force Deck Breakdown

Main Deck

UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      SR Rarity
      Light Barrier
      SR Rarity
      Light Barrier
      SR Rarity
      Light Barrier
      Spell Field
      Light Barrier

        During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

        SR Rarity
        Spellbook of Knowledge
        SR Rarity
        Spellbook of Knowledge
        SR Rarity
        Spellbook of Knowledge
        Spell Normal
        Spellbook of Knowledge

          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

          UR Rarity
          Upstart Goblin
          UR Rarity
          Upstart Goblin
          UR Rarity
          Upstart Goblin
          Spell Normal
          Upstart Goblin

            Draw 1 card, then your opponent gains 1000 LP.

            SR Rarity
            Wonder Wand
            SR Rarity
            Wonder Wand
            SR Rarity
            Wonder Wand
            Spell Equip
            Wonder Wand

              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

              Need 16 UR

              UR Rarity
              Arcana Force XXI - The World1 card
              UR Rarity
              Saryuja Skull Dread1 card
              UR Rarity
              Ancient Fairy Dragon1 card
              UR Rarity
              Baronne de Fleur1 card
              UR Rarity
              Centur-Ion Legatia1 card
              UR Rarity
              T.G. Hyper Librarian1 card
              UR Rarity
              Ghostrick Angel of Mischief1 card
               Rarity
              Goblin Biker Troika Griare1 card
              UR Rarity
              Monster Reborn1 card
              UR Rarity
              Moray of Avarice1 card
              UR Rarity
              Primal Seed2 card
              UR Rarity
              Upstart Goblin3 card
               Rarity
              Goblin Biker Grand Pileup1 card

              Main: 53 Extra: 15

              UR Rarity
              1 cardArcana Force XXI - The World
              UR Rarity
              1 cardArcana Force XXI - The World
              Arcana Force XXI - The World
              LIGHT 8
              Arcana Force XXI - The World
              • ATK:

              • 3100

              • DEF:

              • 3100


              When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


              R Rarity
              1 cardChaos Emperor Dragon - Envoy of the End
              R Rarity
              1 cardChaos Emperor Dragon - Envoy of the End
              Chaos Emperor Dragon - Envoy of the End
              DARK 8
              Chaos Emperor Dragon - Envoy of the End
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


              SR Rarity
              3 cardSummoner Monk
              SR Rarity
              3 cardSummoner Monk
              Summoner Monk
              DARK 4
              Summoner Monk
              • ATK:

              • 800

              • DEF:

              • 1600


              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


              R Rarity
              3 cardTreasure Panda
              R Rarity
              3 cardTreasure Panda
              Treasure Panda
              EARTH 4
              Treasure Panda
              • ATK:

              • 1100

              • DEF:

              • 2000


              You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


              R Rarity
              1 cardWinged Kuriboh LV9
              R Rarity
              1 cardWinged Kuriboh LV9
              Winged Kuriboh LV9
              LIGHT 9
              Winged Kuriboh LV9
              • ATK:

              • -1

              • DEF:

              • -1


              Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".


              N Rarity
              1 cardYellow-Bellied Oni
              N Rarity
              1 cardYellow-Bellied Oni
              Yellow-Bellied Oni
              DARK 4
              Yellow-Bellied Oni
              • ATK:

              • 1000

              • DEF:

              • 1000


              When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.


              N Rarity
              1 cardLeft Arm of the Forbidden One
              N Rarity
              1 cardLeft Arm of the Forbidden One
              Left Arm of the Forbidden One
              DARK 1
              Left Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardLeft Leg of the Forbidden One
              N Rarity
              1 cardLeft Leg of the Forbidden One
              Left Leg of the Forbidden One
              DARK 1
              Left Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Arm of the Forbidden One
              N Rarity
              1 cardRight Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Leg of the Forbidden One
              N Rarity
              1 cardRight Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardThousand-Eyes Idol
              N Rarity
              1 cardThousand-Eyes Idol
              Thousand-Eyes Idol
              DARK 1
              Thousand-Eyes Idol
              • ATK:

              • 0

              • DEF:

              • 0


              A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


              R Rarity
              1 cardFlamvell Guard
              R Rarity
              1 cardFlamvell Guard
              Flamvell Guard
              FIRE 1
              Flamvell Guard
              • ATK:

              • 100

              • DEF:

              • 2000


              A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


              N Rarity
              2 cardWater Spirit
              N Rarity
              2 cardWater Spirit
              Water Spirit
              WATER 1
              Water Spirit
              • ATK:

              • 400

              • DEF:

              • 1200


              This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


              SR Rarity
              3 cardAllure of Darkness
              SR Rarity
              3 cardAllure of Darkness
              Allure of Darkness
              Spell Normal
              Allure of Darkness

                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  SR Rarity
                  1 cardLight Barrier
                  SR Rarity
                  1 cardLight Barrier
                  Light Barrier
                  Spell Field
                  Light Barrier

                    During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                    R Rarity
                    3 cardMagical Mallet
                    R Rarity
                    3 cardMagical Mallet
                    Magical Mallet
                    Spell Normal
                    Magical Mallet

                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                      UR Rarity
                      1 cardMonster Reborn
                      UR Rarity
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        UR Rarity
                        1 cardMoray of Avarice
                        UR Rarity
                        1 cardMoray of Avarice
                        Moray of Avarice
                        Spell Normal
                        Moray of Avarice

                          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                          R Rarity
                          1 cardOfferings to the Doomed
                          R Rarity
                          1 cardOfferings to the Doomed
                          Offerings to the Doomed
                          Spell Quick
                          Offerings to the Doomed

                            Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                            SR Rarity
                            1 cardPot of Acquisitiveness
                            SR Rarity
                            1 cardPot of Acquisitiveness
                            Pot of Acquisitiveness
                            Spell Quick
                            Pot of Acquisitiveness

                              Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                              Tag(s):

                              SR Rarity
                              3 cardPot of Avarice
                              SR Rarity
                              3 cardPot of Avarice
                              Pot of Avarice
                              Spell Normal
                              Pot of Avarice

                                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                Tag(s):

                                UR Rarity
                                2 cardPrimal Seed
                                UR Rarity
                                2 cardPrimal Seed
                                Primal Seed
                                Spell Normal
                                Primal Seed

                                  If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                  SR Rarity
                                  1 cardRank-Up-Magic Astral Force
                                  SR Rarity
                                  1 cardRank-Up-Magic Astral Force
                                  Rank-Up-Magic Astral Force
                                  Spell Normal
                                  Rank-Up-Magic Astral Force

                                    Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                    N Rarity
                                    3 cardReload
                                    N Rarity
                                    3 cardReload
                                    Reload
                                    Spell Quick
                                    Reload

                                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                      N Rarity
                                      1 cardScroll of Bewitchment
                                      N Rarity
                                      1 cardScroll of Bewitchment
                                      Scroll of Bewitchment
                                      Spell Equip
                                      Scroll of Bewitchment

                                        Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


                                        SR Rarity
                                        1 cardSpellbook of Knowledge
                                        SR Rarity
                                        1 cardSpellbook of Knowledge
                                        Spellbook of Knowledge
                                        Spell Normal
                                        Spellbook of Knowledge

                                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                          UR Rarity
                                          3 cardUpstart Goblin
                                          UR Rarity
                                          3 cardUpstart Goblin
                                          Upstart Goblin
                                          Spell Normal
                                          Upstart Goblin

                                            Draw 1 card, then your opponent gains 1000 LP.


                                            R Rarity
                                            3 cardWhite Elephant's Gift
                                            R Rarity
                                            3 cardWhite Elephant's Gift
                                            White Elephant's Gift
                                            Spell Normal
                                            White Elephant's Gift

                                              Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                              SR Rarity
                                              3 cardWonder Wand
                                              SR Rarity
                                              3 cardWonder Wand
                                              Wonder Wand
                                              Spell Equip
                                              Wonder Wand

                                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                 Rarity
                                                1 cardGoblin Biker Grand Pileup
                                                 Rarity
                                                1 cardGoblin Biker Grand Pileup
                                                Goblin Biker Grand Pileup
                                                Trap Normal
                                                Goblin Biker Grand Pileup

                                                  Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn.


                                                  R Rarity
                                                  1 cardReprodocus
                                                  R Rarity
                                                  1 cardReprodocus
                                                  Reprodocus
                                                  EARTH
                                                  Reprodocus
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                  UR Rarity
                                                  1 cardSaryuja Skull Dread
                                                  UR Rarity
                                                  1 cardSaryuja Skull Dread
                                                  Saryuja Skull Dread
                                                  EARTH
                                                  Saryuja Skull Dread
                                                  • ATK:

                                                  • 2800

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                  UR Rarity
                                                  1 cardAncient Fairy Dragon
                                                  UR Rarity
                                                  1 cardAncient Fairy Dragon
                                                  Ancient Fairy Dragon
                                                  LIGHT 7
                                                  Ancient Fairy Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                  UR Rarity
                                                  1 cardBaronne de Fleur
                                                  UR Rarity
                                                  1 cardBaronne de Fleur
                                                  Baronne de Fleur
                                                  WIND 10
                                                  Baronne de Fleur
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                  UR Rarity
                                                  1 cardCentur-Ion Legatia
                                                  UR Rarity
                                                  1 cardCentur-Ion Legatia
                                                  Centur-Ion Legatia
                                                  LIGHT 12
                                                  Centur-Ion Legatia
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                  N Rarity
                                                  1 cardCyberse Integrator
                                                  N Rarity
                                                  1 cardCyberse Integrator
                                                  Cyberse Integrator
                                                  LIGHT 3
                                                  Cyberse Integrator
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                  SR Rarity
                                                  1 cardRavenous Crocodragon Archethys
                                                  SR Rarity
                                                  1 cardRavenous Crocodragon Archethys
                                                  Ravenous Crocodragon Archethys
                                                  WATER 9
                                                  Ravenous Crocodragon Archethys
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                  R Rarity
                                                  1 cardStardust Charge Warrior
                                                  R Rarity
                                                  1 cardStardust Charge Warrior
                                                  Stardust Charge Warrior
                                                  WIND 6
                                                  Stardust Charge Warrior
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1300


                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  UR Rarity
                                                  1 cardT.G. Hyper Librarian
                                                  T.G. Hyper Librarian
                                                  DARK 5
                                                  T.G. Hyper Librarian
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                  SR Rarity
                                                  3 cardFormula Synchron
                                                  SR Rarity
                                                  3 cardFormula Synchron
                                                  Formula Synchron
                                                  LIGHT 2
                                                  Formula Synchron
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 1500


                                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                  SR Rarity
                                                  1 cardMartial Metal Marcher
                                                  SR Rarity
                                                  1 cardMartial Metal Marcher
                                                  Martial Metal Marcher
                                                  WIND 3
                                                  Martial Metal Marcher
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                  UR Rarity
                                                  1 cardGhostrick Angel of Mischief
                                                  UR Rarity
                                                  1 cardGhostrick Angel of Mischief
                                                  Ghostrick Angel of Mischief
                                                  DARK
                                                  Ghostrick Angel of Mischief
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2500


                                                  2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                                                   Rarity
                                                  1 cardGoblin Biker Troika Griare
                                                   Rarity
                                                  1 cardGoblin Biker Troika Griare
                                                  Goblin Biker Troika Griare
                                                  LIGHT
                                                  Goblin Biker Troika Griare
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 0


                                                  2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack.



                                                  ARCANA FORCE Decks in MASTER DUEL








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