Arcana Force Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arcana Force EX - The Dark Ruler
SR Rarity
Arcana Force EX - The Dark Ruler
SR Rarity
Arcana Force EX - The Dark Ruler
LIGHT 10
Arcana Force EX - The Dark Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.

 Rarity
Arcana Force V - The Hierophant
 Rarity
Arcana Force V - The Hierophant
 Rarity
Arcana Force V - The Hierophant
LIGHT 4
Arcana Force V - The Hierophant
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.

 Rarity
Arcana Force XIX - The Sun
 Rarity
Arcana Force XIX - The Sun
 Rarity
Arcana Force XIX - The Sun
LIGHT 7
Arcana Force XIX - The Sun
  • ATK:

  • 2900

  • DEF:

  • 2900


If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.

R Rarity
Arcana Force XV - The Fiend
R Rarity
Arcana Force XV - The Fiend
R Rarity
Arcana Force XV - The Fiend
LIGHT 7
Arcana Force XV - The Fiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.

UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

 Rarity
Goddess of the Two Sides
 Rarity
Goddess of the Two Sides
 Rarity
Goddess of the Two Sides
LIGHT 3
Goddess of the Two Sides
  • ATK:

  • 950

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Arcana Reading
SR Rarity
Arcana Reading
SR Rarity
Arcana Reading
Spell Normal
Arcana Reading

    Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.

     Rarity
    Arcana Spread
     Rarity
    Arcana Spread
     Rarity
    Arcana Spread
    Spell Normal
    Arcana Spread

      Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.

      SR Rarity
      Light Barrier
      SR Rarity
      Light Barrier
      SR Rarity
      Light Barrier
      Spell Field
      Light Barrier

        During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

         Rarity
        Light Force
         Rarity
        Light Force
         Rarity
        Light Force
        Spell Continuous
        Light Force

          Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.

          Extra Deck

           Rarity
          Arcana Force EX - The Chaos Ruler
           Rarity
          Arcana Force EX - The Chaos Ruler
           Rarity
          Arcana Force EX - The Chaos Ruler
          LIGHT 10
          Arcana Force EX - The Chaos Ruler
          • ATK:

          • 3300

          • DEF:

          • 3300


          3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.

          R Rarity
          Codebreaker Virus Swordsman
          R Rarity
          Codebreaker Virus Swordsman
          R Rarity
          Codebreaker Virus Swordsman
          DARK
          Codebreaker Virus Swordsman
          • ATK:

          • 2300

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

          SR Rarity
          Knightmare Cerberus
          SR Rarity
          Knightmare Cerberus
          SR Rarity
          Knightmare Cerberus
          EARTH
          Knightmare Cerberus
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Top

          Left


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          N Rarity
          Coach King Giantrainer
          N Rarity
          Coach King Giantrainer
          N Rarity
          Coach King Giantrainer
          FIRE
          Coach King Giantrainer
          • ATK:

          • 2800

          • DEF:

          • 2000


          3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

          SR Rarity
          Hieratic Sky Dragon Overlord of Heliopolis
          SR Rarity
          Hieratic Sky Dragon Overlord of Heliopolis
          SR Rarity
          Hieratic Sky Dragon Overlord of Heliopolis
          LIGHT
          Hieratic Sky Dragon Overlord of Heliopolis
          • ATK:

          • 3000

          • DEF:

          • 2400


          2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

          SR Rarity
          Hieratic Sun Dragon Overlord of Heliopolis
          SR Rarity
          Hieratic Sun Dragon Overlord of Heliopolis
          SR Rarity
          Hieratic Sun Dragon Overlord of Heliopolis
          LIGHT
          Hieratic Sun Dragon Overlord of Heliopolis
          • ATK:

          • 3000

          • DEF:

          • 2400


          2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

          SR Rarity
          Number 41: Bagooska the Terribly Tired Tapir
          SR Rarity
          Number 41: Bagooska the Terribly Tired Tapir
          SR Rarity
          Number 41: Bagooska the Terribly Tired Tapir
          EARTH
          Number 41: Bagooska the Terribly Tired Tapir
          • ATK:

          • 2100

          • DEF:

          • 2000


          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

          Need 28 UR

           Rarity
          Arcana Force V - The Hierophant3 card
           Rarity
          Arcana Force XIX - The Sun3 card
          UR Rarity
          Arcana Force XXI - The World1 card
           Rarity
          Goddess of the Two Sides3 card
          UR Rarity
          Maxx "C"2 card
          UR Rarity
          Mulcharmy Fuwalos1 card
           Rarity
          Arcana Force EX - The Chaos Ruler3 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder1 card
           Rarity
          Arcana Spread2 card
           Rarity
          Light Force3 card
          UR Rarity
          Triple Tactics Talent3 card

          Main: 40 Extra: 15

          SR Rarity
          1 cardArcana Force EX - The Dark Ruler
          SR Rarity
          1 cardArcana Force EX - The Dark Ruler
          Arcana Force EX - The Dark Ruler
          LIGHT 10
          Arcana Force EX - The Dark Ruler
          • ATK:

          • 4000

          • DEF:

          • 4000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


           Rarity
          3 cardArcana Force V - The Hierophant
           Rarity
          3 cardArcana Force V - The Hierophant
          Arcana Force V - The Hierophant
          LIGHT 4
          Arcana Force V - The Hierophant
          • ATK:

          • 1500

          • DEF:

          • 1500


          You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.


           Rarity
          3 cardArcana Force XIX - The Sun
           Rarity
          3 cardArcana Force XIX - The Sun
          Arcana Force XIX - The Sun
          LIGHT 7
          Arcana Force XIX - The Sun
          • ATK:

          • 2900

          • DEF:

          • 2900


          If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.


          R Rarity
          3 cardArcana Force XV - The Fiend
          R Rarity
          3 cardArcana Force XV - The Fiend
          Arcana Force XV - The Fiend
          LIGHT 7
          Arcana Force XV - The Fiend
          • ATK:

          • 2500

          • DEF:

          • 2500


          You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


          UR Rarity
          1 cardArcana Force XXI - The World
          UR Rarity
          1 cardArcana Force XXI - The World
          Arcana Force XXI - The World
          LIGHT 8
          Arcana Force XXI - The World
          • ATK:

          • 3100

          • DEF:

          • 3100


          When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


          SR Rarity
          3 cardArtifact Lancea
          SR Rarity
          3 cardArtifact Lancea
          Artifact Lancea
          LIGHT 5
          Artifact Lancea
          • ATK:

          • 1700

          • DEF:

          • 2300


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


          SR Rarity
          3 cardDroll & Lock Bird
          SR Rarity
          3 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


           Rarity
          3 cardGoddess of the Two Sides
           Rarity
          3 cardGoddess of the Two Sides
          Goddess of the Two Sides
          LIGHT 3
          Goddess of the Two Sides
          • ATK:

          • 950

          • DEF:

          • 700


          If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.


          UR Rarity
          2 cardMaxx "C"
          UR Rarity
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          1 cardMulcharmy Fuwalos
          UR Rarity
          1 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          SR Rarity
          3 cardArcana Reading
          SR Rarity
          3 cardArcana Reading
          Arcana Reading
          Spell Normal
          Arcana Reading

            Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.


             Rarity
            2 cardArcana Spread
             Rarity
            2 cardArcana Spread
            Arcana Spread
            Spell Normal
            Arcana Spread

              Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.


              SR Rarity
              3 cardLight Barrier
              SR Rarity
              3 cardLight Barrier
              Light Barrier
              Spell Field
              Light Barrier

                During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                 Rarity
                3 cardLight Force
                 Rarity
                3 cardLight Force
                Light Force
                Spell Continuous
                Light Force

                  Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.


                  UR Rarity
                  3 cardTriple Tactics Talent
                  UR Rarity
                  3 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                     Rarity
                    3 cardArcana Force EX - The Chaos Ruler
                     Rarity
                    3 cardArcana Force EX - The Chaos Ruler
                    Arcana Force EX - The Chaos Ruler
                    LIGHT 10
                    Arcana Force EX - The Chaos Ruler
                    • ATK:

                    • 3300

                    • DEF:

                    • 3300


                    3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.


                    R Rarity
                    1 cardCodebreaker Virus Swordsman
                    R Rarity
                    1 cardCodebreaker Virus Swordsman
                    Codebreaker Virus Swordsman
                    DARK
                    Codebreaker Virus Swordsman
                    • ATK:

                    • 2300

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                    SR Rarity
                    1 cardKnightmare Cerberus
                    SR Rarity
                    1 cardKnightmare Cerberus
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Left


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                    SR Rarity
                    1 cardKnightmare Phoenix
                    SR Rarity
                    1 cardKnightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    N Rarity
                    2 cardCoach King Giantrainer
                    N Rarity
                    2 cardCoach King Giantrainer
                    Coach King Giantrainer
                    FIRE
                    Coach King Giantrainer
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                    UR Rarity
                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    SR Rarity
                    1 cardHieratic Sky Dragon Overlord of Heliopolis
                    SR Rarity
                    1 cardHieratic Sky Dragon Overlord of Heliopolis
                    Hieratic Sky Dragon Overlord of Heliopolis
                    LIGHT
                    Hieratic Sky Dragon Overlord of Heliopolis
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                    SR Rarity
                    1 cardHieratic Sun Dragon Overlord of Heliopolis
                    SR Rarity
                    1 cardHieratic Sun Dragon Overlord of Heliopolis
                    Hieratic Sun Dragon Overlord of Heliopolis
                    LIGHT
                    Hieratic Sun Dragon Overlord of Heliopolis
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                    SR Rarity
                    1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                    SR Rarity
                    1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                    Number 23: Lancelot, Dark Knight of the Underworld
                    DARK
                    Number 23: Lancelot, Dark Knight of the Underworld
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                    SR Rarity
                    3 cardNumber 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    3 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                    ARCANA FORCE Decks in MASTER DUEL








                    https://metaduelist.com/
                    Top