Arcana Force Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
The Dark - Hex-Sealed Fusion
R Rarity
The Dark - Hex-Sealed Fusion
R Rarity
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

UR Rarity
Vennominaga the Deity of Poisonous Snakes
UR Rarity
Vennominaga the Deity of Poisonous Snakes
UR Rarity
Vennominaga the Deity of Poisonous Snakes
DARK 10
Vennominaga the Deity of Poisonous Snakes
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        SR Rarity
        Diffusion Wave-Motion
        SR Rarity
        Diffusion Wave-Motion
        SR Rarity
        Diffusion Wave-Motion
        Spell Normal
        Diffusion Wave-Motion

          (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

          SR Rarity
          Fusion Gate
          SR Rarity
          Fusion Gate
          SR Rarity
          Fusion Gate
          Spell Field
          Fusion Gate

            While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.

            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

              SR Rarity
              Light Barrier
              SR Rarity
              Light Barrier
              SR Rarity
              Light Barrier
              Spell Field
              Light Barrier

                During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

                R Rarity
                Magical Mallet
                R Rarity
                Magical Mallet
                R Rarity
                Magical Mallet
                Spell Normal
                Magical Mallet

                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

                  UR Rarity
                  Moray of Avarice
                  UR Rarity
                  Moray of Avarice
                  UR Rarity
                  Moray of Avarice
                  Spell Normal
                  Moray of Avarice

                    Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

                    SR Rarity
                    Pot of Acquisitiveness
                    SR Rarity
                    Pot of Acquisitiveness
                    SR Rarity
                    Pot of Acquisitiveness
                    Spell Quick
                    Pot of Acquisitiveness

                      Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                      Tag(s):

                      SR Rarity
                      Pot of Avarice
                      SR Rarity
                      Pot of Avarice
                      SR Rarity
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                        Tag(s):

                        N Rarity
                        Reload
                        N Rarity
                        Reload
                        N Rarity
                        Reload
                        Spell Quick
                        Reload

                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                          SR Rarity
                          Spellbook of Knowledge
                          SR Rarity
                          Spellbook of Knowledge
                          SR Rarity
                          Spellbook of Knowledge
                          Spell Normal
                          Spellbook of Knowledge

                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            UR Rarity
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.

                              R Rarity
                              White Elephant's Gift
                              R Rarity
                              White Elephant's Gift
                              R Rarity
                              White Elephant's Gift
                              Spell Normal
                              White Elephant's Gift

                                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                                SR Rarity
                                Wonder Wand
                                SR Rarity
                                Wonder Wand
                                SR Rarity
                                Wonder Wand
                                Spell Equip
                                Wonder Wand

                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                                  Extra Deck

                                  R Rarity
                                  Windwitch - Crystal Bell
                                  R Rarity
                                  Windwitch - Crystal Bell
                                  R Rarity
                                  Windwitch - Crystal Bell
                                  WIND 8
                                  Windwitch - Crystal Bell
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.

                                  UR Rarity
                                  Saryuja Skull Dread
                                  UR Rarity
                                  Saryuja Skull Dread
                                  UR Rarity
                                  Saryuja Skull Dread
                                  EARTH
                                  Saryuja Skull Dread
                                  • ATK:

                                  • 2800

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                  UR Rarity
                                  Accel Synchro Stardust Dragon
                                  UR Rarity
                                  Accel Synchro Stardust Dragon
                                  UR Rarity
                                  Accel Synchro Stardust Dragon
                                  WIND 8
                                  Accel Synchro Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                                  UR Rarity
                                  Ancient Fairy Dragon
                                  UR Rarity
                                  Ancient Fairy Dragon
                                  UR Rarity
                                  Ancient Fairy Dragon
                                  LIGHT 7
                                  Ancient Fairy Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

                                  N Rarity
                                  Cyberse Integrator
                                  N Rarity
                                  Cyberse Integrator
                                  N Rarity
                                  Cyberse Integrator
                                  LIGHT 3
                                  Cyberse Integrator
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                                  N Rarity
                                  Old Entity Cthugua
                                  N Rarity
                                  Old Entity Cthugua
                                  N Rarity
                                  Old Entity Cthugua
                                  FIRE 4
                                  Old Entity Cthugua
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 200


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  SR Rarity
                                  Ravenous Crocodragon Archethys
                                  WATER 9
                                  Ravenous Crocodragon Archethys
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                                  R Rarity
                                  Stardust Charge Warrior
                                  R Rarity
                                  Stardust Charge Warrior
                                  R Rarity
                                  Stardust Charge Warrior
                                  WIND 6
                                  Stardust Charge Warrior
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1300


                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                                  UR Rarity
                                  T.G. Hyper Librarian
                                  UR Rarity
                                  T.G. Hyper Librarian
                                  UR Rarity
                                  T.G. Hyper Librarian
                                  DARK 5
                                  T.G. Hyper Librarian
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                                  SR Rarity
                                  Formula Synchron
                                  SR Rarity
                                  Formula Synchron
                                  SR Rarity
                                  Formula Synchron
                                  LIGHT 2
                                  Formula Synchron
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                                  SR Rarity
                                  Martial Metal Marcher
                                  SR Rarity
                                  Martial Metal Marcher
                                  SR Rarity
                                  Martial Metal Marcher
                                  WIND 3
                                  Martial Metal Marcher
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  R Rarity
                                  Shamisen Samsara Sorrowcat
                                  DARK 3
                                  Shamisen Samsara Sorrowcat
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                                  SR Rarity
                                  Number 60: Dugares the Timeless
                                  SR Rarity
                                  Number 60: Dugares the Timeless
                                  SR Rarity
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                  Need 11 UR

                                  UR Rarity
                                  Arcana Force XXI - The World1 card
                                  UR Rarity
                                  Vennominaga the Deity of Poisonous Snakes1 card
                                  UR Rarity
                                  Saryuja Skull Dread1 card
                                  UR Rarity
                                  Accel Synchro Stardust Dragon1 card
                                  UR Rarity
                                  Ancient Fairy Dragon1 card
                                  UR Rarity
                                  T.G. Hyper Librarian1 card
                                  UR Rarity
                                  Chicken Game1 card
                                  UR Rarity
                                  Moray of Avarice1 card
                                  UR Rarity
                                  Upstart Goblin3 card

                                  Main: 50 Extra: 15

                                  UR Rarity
                                  1 cardArcana Force XXI - The World
                                  UR Rarity
                                  1 cardArcana Force XXI - The World
                                  Arcana Force XXI - The World
                                  LIGHT 8
                                  Arcana Force XXI - The World
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 3100


                                  When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


                                  SR Rarity
                                  3 cardSummoner Monk
                                  SR Rarity
                                  3 cardSummoner Monk
                                  Summoner Monk
                                  DARK 4
                                  Summoner Monk
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1600


                                  While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                  R Rarity
                                  1 cardThe Dark - Hex-Sealed Fusion
                                  R Rarity
                                  1 cardThe Dark - Hex-Sealed Fusion
                                  The Dark - Hex-Sealed Fusion
                                  DARK 3
                                  The Dark - Hex-Sealed Fusion
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1600


                                  You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


                                  R Rarity
                                  3 cardTreasure Panda
                                  R Rarity
                                  3 cardTreasure Panda
                                  Treasure Panda
                                  EARTH 4
                                  Treasure Panda
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 2000


                                  You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                                  UR Rarity
                                  1 cardVennominaga the Deity of Poisonous Snakes
                                  UR Rarity
                                  1 cardVennominaga the Deity of Poisonous Snakes
                                  Vennominaga the Deity of Poisonous Snakes
                                  DARK 10
                                  Vennominaga the Deity of Poisonous Snakes
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.


                                  N Rarity
                                  1 cardLeft Arm of the Forbidden One
                                  N Rarity
                                  1 cardLeft Arm of the Forbidden One
                                  Left Arm of the Forbidden One
                                  DARK 1
                                  Left Arm of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardLeft Leg of the Forbidden One
                                  N Rarity
                                  1 cardLeft Leg of the Forbidden One
                                  Left Leg of the Forbidden One
                                  DARK 1
                                  Left Leg of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardRight Arm of the Forbidden One
                                  N Rarity
                                  1 cardRight Arm of the Forbidden One
                                  Right Arm of the Forbidden One
                                  DARK 1
                                  Right Arm of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardRight Leg of the Forbidden One
                                  N Rarity
                                  1 cardRight Leg of the Forbidden One
                                  Right Leg of the Forbidden One
                                  DARK 1
                                  Right Leg of the Forbidden One
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 300


                                  A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                  N Rarity
                                  1 cardThousand-Eyes Idol
                                  N Rarity
                                  1 cardThousand-Eyes Idol
                                  Thousand-Eyes Idol
                                  DARK 1
                                  Thousand-Eyes Idol
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                                  R Rarity
                                  1 cardFlamvell Guard
                                  R Rarity
                                  1 cardFlamvell Guard
                                  Flamvell Guard
                                  FIRE 1
                                  Flamvell Guard
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 2000


                                  A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                                  N Rarity
                                  2 cardWater Spirit
                                  N Rarity
                                  2 cardWater Spirit
                                  Water Spirit
                                  WATER 1
                                  Water Spirit
                                  • ATK:

                                  • 400

                                  • DEF:

                                  • 1200


                                  This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                                  R Rarity
                                  1 cardWindwitch - Snow Bell
                                  R Rarity
                                  1 cardWindwitch - Snow Bell
                                  Windwitch - Snow Bell
                                  WIND 1
                                  Windwitch - Snow Bell
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


                                  SR Rarity
                                  3 cardAllure of Darkness
                                  SR Rarity
                                  3 cardAllure of Darkness
                                  Allure of Darkness
                                  Spell Normal
                                  Allure of Darkness

                                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                    SR Rarity
                                    1 cardBlack Garden
                                    SR Rarity
                                    1 cardBlack Garden
                                    Black Garden
                                    Spell Field
                                    Black Garden

                                      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                                      UR Rarity
                                      1 cardChicken Game
                                      UR Rarity
                                      1 cardChicken Game
                                      Chicken Game
                                      Spell Field
                                      Chicken Game

                                        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                        SR Rarity
                                        1 cardDiffusion Wave-Motion
                                        SR Rarity
                                        1 cardDiffusion Wave-Motion
                                        Diffusion Wave-Motion
                                        Spell Normal
                                        Diffusion Wave-Motion

                                          (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


                                          SR Rarity
                                          1 cardFusion Gate
                                          SR Rarity
                                          1 cardFusion Gate
                                          Fusion Gate
                                          Spell Field
                                          Fusion Gate

                                            While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


                                            SR Rarity
                                            3 cardInto the Void
                                            SR Rarity
                                            3 cardInto the Void
                                            Into the Void
                                            Spell Normal
                                            Into the Void

                                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                              SR Rarity
                                              1 cardLight Barrier
                                              SR Rarity
                                              1 cardLight Barrier
                                              Light Barrier
                                              Spell Field
                                              Light Barrier

                                                During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                                                R Rarity
                                                3 cardMagical Mallet
                                                R Rarity
                                                3 cardMagical Mallet
                                                Magical Mallet
                                                Spell Normal
                                                Magical Mallet

                                                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                                  UR Rarity
                                                  1 cardMoray of Avarice
                                                  UR Rarity
                                                  1 cardMoray of Avarice
                                                  Moray of Avarice
                                                  Spell Normal
                                                  Moray of Avarice

                                                    Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                                    SR Rarity
                                                    1 cardPot of Acquisitiveness
                                                    SR Rarity
                                                    1 cardPot of Acquisitiveness
                                                    Pot of Acquisitiveness
                                                    Spell Quick
                                                    Pot of Acquisitiveness

                                                      Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      3 cardPot of Avarice
                                                      SR Rarity
                                                      3 cardPot of Avarice
                                                      Pot of Avarice
                                                      Spell Normal
                                                      Pot of Avarice

                                                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                        Tag(s):

                                                        N Rarity
                                                        3 cardReload
                                                        N Rarity
                                                        3 cardReload
                                                        Reload
                                                        Spell Quick
                                                        Reload

                                                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                          SR Rarity
                                                          1 cardSpellbook of Knowledge
                                                          SR Rarity
                                                          1 cardSpellbook of Knowledge
                                                          Spellbook of Knowledge
                                                          Spell Normal
                                                          Spellbook of Knowledge

                                                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            Upstart Goblin
                                                            Spell Normal
                                                            Upstart Goblin

                                                              Draw 1 card, then your opponent gains 1000 LP.


                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              White Elephant's Gift
                                                              Spell Normal
                                                              White Elephant's Gift

                                                                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                Wonder Wand
                                                                Spell Equip
                                                                Wonder Wand

                                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                                  R Rarity
                                                                  1 cardWindwitch - Crystal Bell
                                                                  R Rarity
                                                                  1 cardWindwitch - Crystal Bell
                                                                  Windwitch - Crystal Bell
                                                                  WIND 8
                                                                  Windwitch - Crystal Bell
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2400


                                                                  "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.


                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  Saryuja Skull Dread
                                                                  EARTH
                                                                  Saryuja Skull Dread
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                  UR Rarity
                                                                  1 cardAccel Synchro Stardust Dragon
                                                                  UR Rarity
                                                                  1 cardAccel Synchro Stardust Dragon
                                                                  Accel Synchro Stardust Dragon
                                                                  WIND 8
                                                                  Accel Synchro Stardust Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  Ancient Fairy Dragon
                                                                  LIGHT 7
                                                                  Ancient Fairy Dragon
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 3000


                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  Cyberse Integrator
                                                                  LIGHT 3
                                                                  Cyberse Integrator
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                                  N Rarity
                                                                  2 cardOld Entity Cthugua
                                                                  N Rarity
                                                                  2 cardOld Entity Cthugua
                                                                  Old Entity Cthugua
                                                                  FIRE 4
                                                                  Old Entity Cthugua
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 200


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  Ravenous Crocodragon Archethys
                                                                  WATER 9
                                                                  Ravenous Crocodragon Archethys
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  Stardust Charge Warrior
                                                                  WIND 6
                                                                  Stardust Charge Warrior
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1300


                                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  T.G. Hyper Librarian
                                                                  DARK 5
                                                                  T.G. Hyper Librarian
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                  SR Rarity
                                                                  2 cardFormula Synchron
                                                                  SR Rarity
                                                                  2 cardFormula Synchron
                                                                  Formula Synchron
                                                                  LIGHT 2
                                                                  Formula Synchron
                                                                  • ATK:

                                                                  • 200

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  Martial Metal Marcher
                                                                  WIND 3
                                                                  Martial Metal Marcher
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  Shamisen Samsara Sorrowcat
                                                                  DARK 3
                                                                  Shamisen Samsara Sorrowcat
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                                  SR Rarity
                                                                  1 cardNumber 60: Dugares the Timeless
                                                                  SR Rarity
                                                                  1 cardNumber 60: Dugares the Timeless
                                                                  Number 60: Dugares the Timeless
                                                                  FIRE
                                                                  Number 60: Dugares the Timeless
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 1200


                                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



                                                                  ARCANA FORCE Decks in MASTER DUEL








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