Arcana Force Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
UR Rarity
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

N Rarity
Beast of the Pharaoh
N Rarity
Beast of the Pharaoh
N Rarity
Beast of the Pharaoh
EARTH 3
Beast of the Pharaoh
  • ATK:

  • 400

  • DEF:

  • 600


If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.

SR Rarity
Gadget Gamer
SR Rarity
Gadget Gamer
SR Rarity
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.

R Rarity
Gizmek Naganaki, the Sunrise Signaler
R Rarity
Gizmek Naganaki, the Sunrise Signaler
R Rarity
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

R Rarity
Morphtronic Telefon
R Rarity
Morphtronic Telefon
R Rarity
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

SR Rarity
Ancient Leaf
SR Rarity
Ancient Leaf
SR Rarity
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

      SR Rarity
      Dice Dungeon
      SR Rarity
      Dice Dungeon
      SR Rarity
      Dice Dungeon
      Spell Field
      Dice Dungeon

        When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.

        SR Rarity
        Dimension Dice
        SR Rarity
        Dimension Dice
        SR Rarity
        Dimension Dice
        Spell Normal
        Dimension Dice

          If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.

          N Rarity
          Double Summon
          N Rarity
          Double Summon
          N Rarity
          Double Summon
          Spell Normal
          Double Summon

            You can conduct 2 Normal Summons/Sets this turn, not just 1.

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              N Rarity
              Gold Moon Coin
              N Rarity
              Gold Moon Coin
              N Rarity
              Gold Moon Coin
              Spell Normal
              Gold Moon Coin

                Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.

                SR Rarity
                Light Barrier
                SR Rarity
                Light Barrier
                SR Rarity
                Light Barrier
                Spell Field
                Light Barrier

                  During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

                  SR Rarity
                  Machine Duplication
                  SR Rarity
                  Machine Duplication
                  SR Rarity
                  Machine Duplication
                  Spell Normal
                  Machine Duplication

                    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

                    UR Rarity
                    One for One
                    UR Rarity
                    One for One
                    UR Rarity
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                        SR Rarity
                        Synchro Creed
                        SR Rarity
                        Synchro Creed
                        SR Rarity
                        Synchro Creed
                        Spell Normal
                        Synchro Creed

                          If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                            Extra Deck

                            SR Rarity
                            Barricadeborg Blocker
                            SR Rarity
                            Barricadeborg Blocker
                            SR Rarity
                            Barricadeborg Blocker
                            DARK
                            Barricadeborg Blocker
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                            UR Rarity
                            Mecha Phantom Beast Auroradon
                            UR Rarity
                            Mecha Phantom Beast Auroradon
                            UR Rarity
                            Mecha Phantom Beast Auroradon
                            WIND
                            Mecha Phantom Beast Auroradon
                            • ATK:

                            • 2100

                            • LINK-3

                            Link Arrow:

                            Left

                            Bottom

                            Bottom-Right


                            2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.

                            UR Rarity
                            Relinquished Anima
                            UR Rarity
                            Relinquished Anima
                            UR Rarity
                            Relinquished Anima
                            DARK
                            Relinquished Anima
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                            R Rarity
                            Merry Melffys
                            R Rarity
                            Merry Melffys
                            R Rarity
                            Merry Melffys
                            EARTH 4
                            Merry Melffys
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

                            N Rarity
                            Old Entity Cthugua
                            N Rarity
                            Old Entity Cthugua
                            N Rarity
                            Old Entity Cthugua
                            FIRE 4
                            Old Entity Cthugua
                            • ATK:

                            • 2200

                            • DEF:

                            • 200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                            R Rarity
                            Cupid Pitch
                            R Rarity
                            Cupid Pitch
                            R Rarity
                            Cupid Pitch
                            LIGHT 4
                            Cupid Pitch
                            • ATK:

                            • 0

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                            SR Rarity
                            Ib the World Chalice Justiciar
                            SR Rarity
                            Ib the World Chalice Justiciar
                            SR Rarity
                            Ib the World Chalice Justiciar
                            WATER 5
                            Ib the World Chalice Justiciar
                            • ATK:

                            • 1800

                            • DEF:

                            • 2100


                            1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".

                            UR Rarity
                            Daigusto Emeral
                            UR Rarity
                            Daigusto Emeral
                            UR Rarity
                            Daigusto Emeral
                            WIND
                            Daigusto Emeral
                            • ATK:

                            • 1800

                            • DEF:

                            • 800


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                            Need 9 UR

                            UR Rarity
                            Arcana Force XXI - The World
                            UR Rarity
                            Chicken Game
                            UR Rarity
                            Chicken Game
                            UR Rarity
                            Chicken Game
                            UR Rarity
                            Final Countdown
                            UR Rarity
                            Tokusano Shinkyojin
                            UR Rarity
                            Tokusano Shinkyojin
                            UR Rarity
                            Tokusano Shinkyojin
                            UR Rarity
                            Upstart Goblin

                            Main: 41 Extra: 4

                            R Rarity
                            2 cardArcana Force XV - The Fiend
                            R Rarity
                            2 cardArcana Force XV - The Fiend
                            Arcana Force XV - The Fiend
                            LIGHT 7
                            Arcana Force XV - The Fiend
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


                            UR Rarity
                            1 cardArcana Force XXI - The World
                            UR Rarity
                            1 cardArcana Force XXI - The World
                            Arcana Force XXI - The World
                            LIGHT 8
                            Arcana Force XXI - The World
                            • ATK:

                            • 3100

                            • DEF:

                            • 3100


                            When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


                            N Rarity
                            3 cardCapricious Darklord
                            N Rarity
                            3 cardCapricious Darklord
                            Capricious Darklord
                            DARK 4
                            Capricious Darklord
                            • ATK:

                            • 0

                            • DEF:

                            • 1600


                            During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.


                            N Rarity
                            3 cardCouple of Aces
                            N Rarity
                            3 cardCouple of Aces
                            Couple of Aces
                            EARTH 2
                            Couple of Aces
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


                            N Rarity
                            3 cardDarklord Desire
                            N Rarity
                            3 cardDarklord Desire
                            Darklord Desire
                            DARK 10
                            Darklord Desire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.


                            SR Rarity
                            3 cardDarklord Ixchel
                            SR Rarity
                            3 cardDarklord Ixchel
                            Darklord Ixchel
                            DARK 10
                            Darklord Ixchel
                            • ATK:

                            • 2500

                            • DEF:

                            • 2900


                            You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


                            N Rarity
                            3 cardTethys, Goddess of Light
                            N Rarity
                            3 cardTethys, Goddess of Light
                            Tethys, Goddess of Light
                            LIGHT 5
                            Tethys, Goddess of Light
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                            SR Rarity
                            3 cardTrickstar Corobane
                            SR Rarity
                            3 cardTrickstar Corobane
                            Trickstar Corobane
                            LIGHT 5
                            Trickstar Corobane
                            • ATK:

                            • 2000

                            • DEF:

                            • 1000


                            If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


                            SR Rarity
                            2 cardWorld Soul - Carbon
                            SR Rarity
                            2 cardWorld Soul - Carbon
                            World Soul - Carbon
                            EARTH 4
                            World Soul - Carbon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.


                            N Rarity
                            1 cardPerformapal Lebellman
                            N Rarity
                            1 cardPerformapal Lebellman
                            Performapal Lebellman
                            LIGHT 61
                            Performapal Lebellman
                            • ATK:

                            • 100

                            • DEF:

                            • 2600


                            [ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.


                            N Rarity
                            1 cardRain Bozu
                            N Rarity
                            1 cardRain Bozu
                            Rain Bozu
                            LIGHT 78
                            Rain Bozu
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            [ Pendulum Effect ] Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). [ Monster Effect ] Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                            R Rarity
                            1 cardHerald of Orange Light
                            R Rarity
                            1 cardHerald of Orange Light
                            Herald of Orange Light
                            LIGHT 2
                            Herald of Orange Light
                            • ATK:

                            • 300

                            • DEF:

                            • 500


                            When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                            Tag(s):

                            UR Rarity
                            3 cardChicken Game
                            UR Rarity
                            3 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              UR Rarity
                              1 cardFinal Countdown
                              UR Rarity
                              1 cardFinal Countdown
                              Final Countdown
                              Spell Normal
                              Final Countdown

                                Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


                                SR Rarity
                                3 cardInto the Void
                                SR Rarity
                                3 cardInto the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  SR Rarity
                                  1 cardLight Barrier
                                  SR Rarity
                                  1 cardLight Barrier
                                  Light Barrier
                                  Spell Field
                                  Light Barrier

                                    During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                                    R Rarity
                                    3 cardMagical Mallet
                                    R Rarity
                                    3 cardMagical Mallet
                                    Magical Mallet
                                    Spell Normal
                                    Magical Mallet

                                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                      UR Rarity
                                      3 cardTokusano Shinkyojin
                                      UR Rarity
                                      3 cardTokusano Shinkyojin
                                      Tokusano Shinkyojin
                                      Spell Normal
                                      Tokusano Shinkyojin

                                        Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                                        UR Rarity
                                        1 cardUpstart Goblin
                                        UR Rarity
                                        1 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          R Rarity
                                          1 cardGravity Controller
                                          R Rarity
                                          1 cardGravity Controller
                                          Gravity Controller
                                          DARK
                                          Gravity Controller
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Left


                                          1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                          N Rarity
                                          1 cardSpace Insulator
                                          N Rarity
                                          1 cardSpace Insulator
                                          Space Insulator
                                          DARK
                                          Space Insulator
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.


                                          R Rarity
                                          1 cardChaos Beast
                                          R Rarity
                                          1 cardChaos Beast
                                          Chaos Beast
                                          DARK 6
                                          Chaos Beast
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1800


                                          1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                          SR Rarity
                                          1 cardStarring Knight
                                          SR Rarity
                                          1 cardStarring Knight
                                          Starring Knight
                                          LIGHT
                                          Starring Knight
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1000


                                          2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.



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